Update chess/public/js/app.js
This commit is contained in:
+342
-89
@@ -90,8 +90,11 @@ const elements = {
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partyTimeControl: document.querySelector("#partyClockSelect"),
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startAiButton: document.querySelector("#startAiButton"),
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newGameToolbarButton: document.querySelector("#newGameToolbarButton"),
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createPartyButton: document.querySelector("#createPartyButton"),
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newPartyGameButton: document.querySelector("#newPartyGameButton"),
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partyCodeInput: document.querySelector("#partyCodeInput"),
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joinPartyButton: document.querySelector("#joinPartyButton"),
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leavePartyButton: document.querySelector("#leavePartyButton"),
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@@ -113,6 +116,11 @@ const elements = {
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whiteClock: document.querySelector("#whiteClock"),
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blackClock: document.querySelector("#blackClock"),
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capturedByWhite: document.querySelector("#capturedByWhite"),
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capturedByBlack: document.querySelector("#capturedByBlack"),
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moveHistory: document.querySelector("#moveHistory"),
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promotionDialog: document.querySelector("#promotionDialog"),
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promotionOptions: document.querySelector("#promotionOptions"),
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@@ -303,10 +311,9 @@ function showToast(message, type = "info") {
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elements.toastHost.appendChild(toast);
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window.setTimeout(
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() => toast.remove(),
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3200
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);
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window.setTimeout(() => {
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toast.remove();
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}, 3200);
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}
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@@ -384,15 +391,13 @@ function renderBoard() {
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const selectedMoves =
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getLegalMovesForSelected();
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const moveTargets = new Map(
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selectedMoves.map(move => [
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move.to,
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move,
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])
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);
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const moveTargets = new Map();
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const orientation =
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appState.orientation;
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for (const move of selectedMoves) {
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moveTargets.set(move.to, move);
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}
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const orientation = appState.orientation;
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const xOrder =
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orientation === "w"
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@@ -426,16 +431,24 @@ function renderBoard() {
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document.createElement("button");
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square.type = "button";
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/*
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* ВАЖНО:
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* Теперь цвет клетки задаётся непосредственно
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* через .light / .dark.
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*/
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const isDark =
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(x + y) % 2 === 0;
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square.className =
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`square ${
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(x + y) % 2 === 0
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? "dark"
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: "light"
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isDark ? "dark" : "light"
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}`;
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square.dataset.square =
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squareName;
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/* Selected */
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if (
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appState.selectedSquare ===
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squareName
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@@ -445,6 +458,7 @@ function renderBoard() {
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);
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}
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/* Legal move */
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const move =
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moveTargets.get(squareName);
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@@ -456,6 +470,7 @@ function renderBoard() {
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);
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}
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/* Last move */
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if (
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lastMove &&
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(
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@@ -468,6 +483,7 @@ function renderBoard() {
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);
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}
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/* Check */
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if (
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piece &&
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piece.type === "K" &&
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@@ -478,6 +494,7 @@ function renderBoard() {
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);
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}
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/* Piece */
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if (piece) {
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const pieceNode =
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document.createElement("span");
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@@ -494,15 +511,26 @@ function renderBoard() {
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piece.color
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][piece.type];
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square.appendChild(pieceNode);
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pieceNode.setAttribute(
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"aria-hidden",
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"true"
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);
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square.appendChild(
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pieceNode
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);
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}
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square.addEventListener(
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"click",
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() => handleSquareClick(squareName)
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() => handleSquareClick(
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squareName
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)
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);
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elements.board.appendChild(square);
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elements.board.appendChild(
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square
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);
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}
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}
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}
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@@ -520,22 +548,22 @@ function formatStatus() {
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const status = currentStatus();
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if (status.phase === "checkmate") {
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return "Checkmate";
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return "Мат";
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}
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if (status.phase === "draw") {
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return "Draw";
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return "Ничья";
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}
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if (status.check) {
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return appState.engine.state.turn === "w"
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? "White is in check"
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: "Black is in check";
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? "Белые под шахом"
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: "Чёрные под шахом";
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}
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return appState.engine.state.turn === "w"
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? "White to move"
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: "Black to move";
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? "Ход белых"
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: "Ход чёрных";
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}
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@@ -546,7 +574,7 @@ function getGameOverMessage() {
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if (!snapshot) {
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return (
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appState.gameOverMessage ||
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"Game over."
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"Игра окончена."
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);
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}
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@@ -559,21 +587,21 @@ function getGameOverMessage() {
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switch (reason) {
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case "timeout":
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return winner === "w"
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? "White wins on time."
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: "Black wins on time.";
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? "Белые победили по времени."
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: "Чёрные победили по времени.";
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case "checkmate":
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return winner === "w"
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? "White wins by checkmate."
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: "Black wins by checkmate.";
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? "Белые победили матом."
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: "Чёрные победили матом.";
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case "draw":
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return "Draw.";
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return "Ничья.";
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default:
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return (
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appState.gameOverMessage ||
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"Game over."
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"Игра окончена."
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);
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}
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}
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@@ -586,17 +614,17 @@ function getGameOverMessage() {
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function renderRoster() {
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if (appState.mode === "ai") {
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const human =
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appState.playerName || "You";
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appState.playerName || "Вы";
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const whiteName =
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appState.playerColor === "w"
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? human
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: `Computer (${appState.aiLevel})`;
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: `Компьютер (${appState.aiLevel})`;
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const blackName =
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appState.playerColor === "b"
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? human
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: `Computer (${appState.aiLevel})`;
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: `Компьютер (${appState.aiLevel})`;
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if (elements.whitePlayerLabel) {
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elements.whitePlayerLabel.textContent =
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@@ -620,7 +648,7 @@ function renderRoster() {
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if (elements.spectatorList) {
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elements.spectatorList.innerHTML =
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"<li>None in AI mode</li>";
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"<li>В режиме AI зрителей нет</li>";
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}
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if (elements.spectatorCount) {
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@@ -642,34 +670,38 @@ function renderRoster() {
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? `${white.name}${
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white.connected
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? ""
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: " · offline"
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: " · офлайн"
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}`
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: "Open seat";
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: "Свободно";
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const blackName =
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black
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? `${black.name}${
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black.connected
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? ""
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: " · offline"
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: " · офлайн"
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}`
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: "Open seat";
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: "Свободно";
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elements.whitePlayerLabel &&
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(elements.whitePlayerLabel.textContent =
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whiteName);
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if (elements.whitePlayerLabel) {
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elements.whitePlayerLabel.textContent =
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whiteName;
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}
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elements.blackPlayerLabel &&
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(elements.blackPlayerLabel.textContent =
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blackName);
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if (elements.blackPlayerLabel) {
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elements.blackPlayerLabel.textContent =
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blackName;
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}
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elements.rosterWhite &&
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(elements.rosterWhite.textContent =
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whiteName);
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if (elements.rosterWhite) {
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elements.rosterWhite.textContent =
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whiteName;
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}
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elements.rosterBlack &&
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(elements.rosterBlack.textContent =
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blackName);
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if (elements.rosterBlack) {
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elements.rosterBlack.textContent =
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blackName;
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}
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const spectators =
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appState.partySnapshot?.spectators || [];
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@@ -685,7 +717,7 @@ function renderRoster() {
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if (!spectators.length) {
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elements.spectatorList.innerHTML =
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"<li>None yet</li>";
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"<li>Пока никого нет</li>";
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return;
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}
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@@ -699,13 +731,149 @@ function renderRoster() {
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)}${
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spectator.connected
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? ""
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: " · offline"
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: " · офлайн"
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}</li>`
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)
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.join("");
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}
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/* =========================================================
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CAPTURED PIECES
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========================================================= */
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function renderCaptured() {
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if (
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!elements.capturedByWhite &&
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!elements.capturedByBlack
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) {
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return;
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}
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/*
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* Поддерживаем несколько возможных форматов
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* истории движка, если они присутствуют.
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*/
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const history =
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appState.engine.state.moveHistory ||
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appState.engine.state.history ||
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[];
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const whiteCaptured = [];
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const blackCaptured = [];
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for (const move of history) {
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if (!move) {
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continue;
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}
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const captured =
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move.captured ||
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move.capturedPiece ||
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null;
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if (!captured) {
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continue;
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}
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const color =
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captured.color ||
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(captured.type
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? (move.color === "w" ? "b" : "w")
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: null);
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const type =
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captured.type ||
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(
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typeof captured === "string"
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? captured
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: null
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);
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if (!type) {
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continue;
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}
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const glyph =
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PIECE_GLYPHS[color]?.[type];
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if (!glyph) {
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continue;
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}
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if (move.color === "w") {
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whiteCaptured.push(glyph);
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} else {
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blackCaptured.push(glyph);
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}
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}
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if (elements.capturedByWhite) {
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elements.capturedByWhite.textContent =
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whiteCaptured.join(" ");
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}
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if (elements.capturedByBlack) {
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elements.capturedByBlack.textContent =
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blackCaptured.join(" ");
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}
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}
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/* =========================================================
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MOVE HISTORY
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========================================================= */
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function renderMoveHistory() {
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if (!elements.moveHistory) {
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return;
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}
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const history =
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appState.engine.state.moveHistory ||
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appState.engine.state.history ||
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[];
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if (!Array.isArray(history) || !history.length) {
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elements.moveHistory.innerHTML =
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"<li class=\"empty-state\">Ходов пока нет</li>";
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return;
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}
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elements.moveHistory.innerHTML =
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history
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.map((move, index) => {
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if (typeof move === "string") {
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return `<li>${escapeHtml(move)}</li>`;
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}
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const from =
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move?.from || "";
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const to =
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move?.to || "";
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const promotion =
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move?.promotion
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? `=${String(move.promotion).toUpperCase()}`
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: "";
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const text =
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from && to
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? `${from} → ${to}${promotion}`
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: JSON.stringify(move);
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return (
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`<li>${escapeHtml(
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`${index + 1}. ${text}`
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)}</li>`
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);
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})
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.join("");
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}
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/* =========================================================
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PARTY SUMMARY
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========================================================= */
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@@ -717,7 +885,7 @@ function renderPartySummary() {
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if (!appState.party) {
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elements.partySummary.textContent =
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"Create a room to become White. The next player joins as Black. Up to 20 spectators can watch live.";
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"Создайте комнату, чтобы играть белыми. Следующий игрок присоединится за чёрных. До 20 зрителей.";
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return;
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}
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@@ -727,10 +895,10 @@ function renderPartySummary() {
|
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const roleText =
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role === "white"
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? "playing as White"
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? "вы играете белыми"
|
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: role === "black"
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? "playing as Black"
|
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: "watching as a spectator";
|
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? "вы играете чёрными"
|
||||
: "вы зритель";
|
||||
|
||||
const timeLabel =
|
||||
appState.partySnapshot
|
||||
@@ -738,7 +906,7 @@ function renderPartySummary() {
|
||||
"Без часов";
|
||||
|
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elements.partySummary.textContent =
|
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`Party ${appState.party.code} · ${roleText}. ${timeLabel}.`;
|
||||
`Комната ${appState.party.code} · ${roleText} · ${timeLabel}.`;
|
||||
}
|
||||
|
||||
|
||||
@@ -782,17 +950,21 @@ function renderClocks() {
|
||||
if (!enabled) {
|
||||
if (elements.whiteClock) {
|
||||
elements.whiteClock.textContent = "∞";
|
||||
|
||||
elements.whiteClock.classList.remove(
|
||||
"active",
|
||||
"low"
|
||||
"low",
|
||||
"danger"
|
||||
);
|
||||
}
|
||||
|
||||
if (elements.blackClock) {
|
||||
elements.blackClock.textContent = "∞";
|
||||
|
||||
elements.blackClock.classList.remove(
|
||||
"active",
|
||||
"low"
|
||||
"low",
|
||||
"danger"
|
||||
);
|
||||
}
|
||||
|
||||
@@ -819,6 +991,11 @@ function renderClocks() {
|
||||
"low",
|
||||
white <= 10
|
||||
);
|
||||
|
||||
elements.whiteClock.classList.toggle(
|
||||
"danger",
|
||||
white <= 5
|
||||
);
|
||||
}
|
||||
|
||||
if (elements.blackClock) {
|
||||
@@ -835,6 +1012,11 @@ function renderClocks() {
|
||||
"low",
|
||||
black <= 10
|
||||
);
|
||||
|
||||
elements.blackClock.classList.toggle(
|
||||
"danger",
|
||||
black <= 5
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -851,28 +1033,61 @@ function renderConnectionBadge() {
|
||||
if (appState.mode === "ai") {
|
||||
elements.connectionBadge.textContent =
|
||||
appState.isAiThinking
|
||||
? "Computer thinking"
|
||||
: `AI: ${appState.aiLevel}`;
|
||||
? "Компьютер думает"
|
||||
: `AI · ${appState.aiLevel}`;
|
||||
|
||||
elements.connectionBadge.className =
|
||||
"status-chip connection-solo";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!appState.party) {
|
||||
elements.connectionBadge.textContent =
|
||||
"Party idle";
|
||||
"Party ожидание";
|
||||
|
||||
elements.connectionBadge.className =
|
||||
"status-chip connection-solo";
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const role =
|
||||
appState.party.role === "white"
|
||||
? "White"
|
||||
? "Белые"
|
||||
: appState.party.role === "black"
|
||||
? "Black"
|
||||
: "Spectator";
|
||||
? "Чёрные"
|
||||
: "Зритель";
|
||||
|
||||
elements.connectionBadge.textContent =
|
||||
`Party ${appState.party.code} · ${role}`;
|
||||
`${appState.party.code} · ${role}`;
|
||||
|
||||
elements.connectionBadge.className =
|
||||
"status-chip connection-party";
|
||||
}
|
||||
|
||||
|
||||
/* =========================================================
|
||||
STATUS BADGE
|
||||
========================================================= */
|
||||
|
||||
function renderTurnBadge() {
|
||||
if (!elements.turnBadge) {
|
||||
return;
|
||||
}
|
||||
|
||||
const turn =
|
||||
appState.engine.state.turn;
|
||||
|
||||
elements.turnBadge.classList.toggle(
|
||||
"turn-white",
|
||||
turn === "w"
|
||||
);
|
||||
|
||||
elements.turnBadge.classList.toggle(
|
||||
"turn-black",
|
||||
turn === "b"
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -886,8 +1101,12 @@ function render() {
|
||||
renderPartySummary();
|
||||
renderClocks();
|
||||
renderConnectionBadge();
|
||||
renderTurnBadge();
|
||||
renderCaptured();
|
||||
renderMoveHistory();
|
||||
|
||||
const status = formatStatus();
|
||||
const status =
|
||||
formatStatus();
|
||||
|
||||
if (elements.turnBadge) {
|
||||
elements.turnBadge.textContent =
|
||||
@@ -939,7 +1158,8 @@ function openPromotionDialog(moves) {
|
||||
|
||||
button.textContent =
|
||||
PIECE_GLYPHS[
|
||||
move.color
|
||||
move.color ||
|
||||
appState.engine.state.turn
|
||||
][promotion];
|
||||
|
||||
button.addEventListener(
|
||||
@@ -1013,7 +1233,7 @@ async function submitMove(move) {
|
||||
|
||||
showToast(
|
||||
response.error ||
|
||||
"Move rejected.",
|
||||
"Ход отклонён.",
|
||||
"error"
|
||||
);
|
||||
|
||||
@@ -1039,7 +1259,7 @@ async function submitMove(move) {
|
||||
if (!result.ok) {
|
||||
showToast(
|
||||
result.error ||
|
||||
"Illegal move.",
|
||||
"Недопустимый ход.",
|
||||
"error"
|
||||
);
|
||||
|
||||
@@ -1084,7 +1304,10 @@ function handleSquareClick(square) {
|
||||
);
|
||||
|
||||
if (matchingMoves.length === 1) {
|
||||
submitMove(matchingMoves[0]);
|
||||
submitMove(
|
||||
matchingMoves[0]
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1092,6 +1315,7 @@ function handleSquareClick(square) {
|
||||
openPromotionDialog(
|
||||
matchingMoves
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1111,6 +1335,7 @@ function handleSquareClick(square) {
|
||||
: square;
|
||||
|
||||
renderBoard();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1304,8 +1529,8 @@ function updateAiClock() {
|
||||
|
||||
appState.gameOverMessage =
|
||||
color === "w"
|
||||
? "Black wins on time."
|
||||
: "White wins on time.";
|
||||
? "Чёрные победили по времени."
|
||||
: "Белые победили по времени.";
|
||||
|
||||
stopAiClock();
|
||||
|
||||
@@ -1368,6 +1593,7 @@ function resetLocalGame() {
|
||||
new ChessEngine();
|
||||
|
||||
appState.partySnapshot = null;
|
||||
appState.selectedSquare = null;
|
||||
|
||||
appState.orientation =
|
||||
appState.playerColor;
|
||||
@@ -1416,7 +1642,7 @@ async function postJson(url, body) {
|
||||
ok: false,
|
||||
|
||||
error:
|
||||
`Server returned ${response.status} instead of JSON.`,
|
||||
`Сервер вернул ${response.status} вместо JSON.`,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1428,7 +1654,7 @@ async function postJson(url, body) {
|
||||
error:
|
||||
error instanceof Error
|
||||
? error.message
|
||||
: "Network error.",
|
||||
: "Ошибка сети.",
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1475,6 +1701,8 @@ function hydratePartyState(
|
||||
partyPayload.game
|
||||
);
|
||||
|
||||
appState.selectedSquare = null;
|
||||
|
||||
appState.gameOver =
|
||||
Boolean(
|
||||
partyPayload.gameOverReason
|
||||
@@ -1581,7 +1809,7 @@ function connectPartyStream() {
|
||||
elements.connectionBadge
|
||||
) {
|
||||
elements.connectionBadge.textContent =
|
||||
`Party ${code} · reconnecting`;
|
||||
`Party ${code} · переподключение`;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1624,7 +1852,7 @@ async function createParty() {
|
||||
if (!response.ok) {
|
||||
showToast(
|
||||
response.error ||
|
||||
"Unable to create party.",
|
||||
"Не удалось создать комнату.",
|
||||
"error"
|
||||
);
|
||||
|
||||
@@ -1644,7 +1872,7 @@ async function createParty() {
|
||||
connectPartyStream();
|
||||
|
||||
showToast(
|
||||
`Party ${response.party.code} created.`,
|
||||
`Комната ${response.party.code} создана.`,
|
||||
"success"
|
||||
);
|
||||
}
|
||||
@@ -1662,7 +1890,7 @@ async function joinParty(code) {
|
||||
|
||||
if (!normalizedCode) {
|
||||
showToast(
|
||||
"Enter a party code first.",
|
||||
"Введите код комнаты.",
|
||||
"error"
|
||||
);
|
||||
|
||||
@@ -1674,7 +1902,7 @@ async function joinParty(code) {
|
||||
normalizedCode
|
||||
) {
|
||||
showToast(
|
||||
`You are already in party ${normalizedCode}.`
|
||||
`Вы уже в комнате ${normalizedCode}.`
|
||||
);
|
||||
|
||||
return;
|
||||
@@ -1706,7 +1934,7 @@ async function joinParty(code) {
|
||||
if (!response.ok) {
|
||||
showToast(
|
||||
response.error ||
|
||||
"Unable to join party.",
|
||||
"Не удалось войти в комнату.",
|
||||
"error"
|
||||
);
|
||||
|
||||
@@ -1726,7 +1954,7 @@ async function joinParty(code) {
|
||||
connectPartyStream();
|
||||
|
||||
showToast(
|
||||
`Joined party ${response.party.code}.`,
|
||||
`Вы вошли в комнату ${response.party.code}.`,
|
||||
"success"
|
||||
);
|
||||
}
|
||||
@@ -1774,7 +2002,7 @@ async function leaveParty(
|
||||
|
||||
if (!silent) {
|
||||
showToast(
|
||||
"Left the party room."
|
||||
"Вы покинули комнату."
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1802,12 +2030,12 @@ async function copyInviteLink() {
|
||||
);
|
||||
|
||||
showToast(
|
||||
"Invite link copied.",
|
||||
"Ссылка скопирована.",
|
||||
"success"
|
||||
);
|
||||
} catch {
|
||||
showToast(
|
||||
`Party code: ${appState.party.code}`
|
||||
`Код комнаты: ${appState.party.code}`
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1960,7 +2188,28 @@ function bindEvents() {
|
||||
resetLocalGame();
|
||||
|
||||
showToast(
|
||||
"New AI game ready.",
|
||||
"Новая партия с ИИ готова.",
|
||||
"success"
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
elements.newGameToolbarButton?.addEventListener(
|
||||
"click",
|
||||
async () => {
|
||||
if (appState.mode === "party") {
|
||||
showToast(
|
||||
"Для новой партии создайте новую комнату."
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
resetLocalGame();
|
||||
|
||||
showToast(
|
||||
"Новая партия.",
|
||||
"success"
|
||||
);
|
||||
}
|
||||
@@ -1973,6 +2222,12 @@ function bindEvents() {
|
||||
);
|
||||
|
||||
|
||||
elements.newPartyGameButton?.addEventListener(
|
||||
"click",
|
||||
createParty
|
||||
);
|
||||
|
||||
|
||||
elements.joinPartyButton?.addEventListener(
|
||||
"click",
|
||||
() =>
|
||||
@@ -2113,5 +2368,3 @@ async function init() {
|
||||
========================================================= */
|
||||
|
||||
init();
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user